Türkçe English Rapor to Course Content
COURSE SYLLABUS
ANIMATION-ORIENTED INSTRUCTIONAL MATERIAL DESIGN
1 Course Title: ANIMATION-ORIENTED INSTRUCTIONAL MATERIAL DESIGN
2 Course Code: BIL3116
3 Type of Course: Optional
4 Level of Course: First Cycle
5 Year of Study: 3
6 Semester: 6
7 ECTS Credits Allocated: 5
8 Theoretical (hour/week): 3
9 Practice (hour/week) : 0
10 Laboratory (hour/week) : 0
11 Prerequisites: ---
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Dr. Ögr. Üyesi SEMİRAL ÖNCÜ
16 Course Lecturers: ---
17 Contactinformation of the Course Coordinator: Yrd. Doç. Dr. Semiral Öncü
18 Website:
19 Objective of the Course: The purpose of this study is to help preservice teachers gain fundamental skills to design animation-based and efficient educational materials for certain audiences. In this course, students theoretically investigate the need for educational materials that have motion, interaction and that are – in essence – animation oriented. They gain experience in designing up-to-date educational software that enables animation and interaction.
20 Contribution of the Course to Professional Development
21 Learning Outcomes:
1 Explains why and for what purpose the motion and interactive objects are used in education.;
2 Interprets the reason for preferring animation to certain other instructional materials.;
3 Utilizes principles of graphical design when preparing motion and interactive objects.;
4 Uses symbols when working with objects; interprets and – when necessary – uses the Library feature that is common to material design software.;
5 Effectively works with layers.;
6 Is aware of and effectively uses the timeline feature.;
7 Interprets the differences between the frame-by-frame animation and tweening.;
8 Is aware of the different types of tweening and effectively uses each type.;
9 Designs advanced animations using the bone tool.;
10 Defines and applies fundamental programming commands and techniques when preparing motion and interactive objects.;
22 Course Content:
Week Theoretical Practical
1 Introduction Use of animations in education.
2 Getting to know the Adobe Flash program (15 p.).
3 Drawing basic shapes (6.5 p.).
4 Moving beyond basic shapes (10.5 p.)
5 Using graphic symbols (4.5 p.).
6 Working with frame-by-frame animations (4 p.). Working with shape tweens (4 p.).
7 Working with motion tweens (9.5 p.).
8 Working with classic tweens (2 p.). Using button symbols (5 p.).
9 Adding interactivity with ActionScript (7 p.). Fundamentals of ActionScript (2 p.). Working with variables (3 p.).
10 Using functions (4 p.). Working with display objects (7 p.).
11 Using classes (7 p.).
12 Working with audio (6 p.).
13 Working with video (4 p.). Adding interactivity with ActionScript (continued) (Using Code Snippets control video). (3 p.).
14 Adding inverse kinematics with the bone tool (8 p.).
23 Textbooks, References and/or Other Materials: Gelişken, U. (2011). Adobe Flash Professional CS5 & ActionScript 3.0 (2. Basım). İstanbul: Kodlab Yayın Dağıtım / Programlama Dizisi.
Todd, P. (2010). Flash Professional CS5 Essential Training. Retrieved September 13, 2010 from World Wide Web http://www.lynda.com/Flash-CS5-tutorials/flash-professional-cs5-essential-training/59964-2.html
Todd, P. (2010). ActionScript 3.0 in Flash CS4 Professional for Designers. Retrieved September 30, 2010 from World Wide Web http://www.lynda.com/ActionScrip-3-tutorials/in-flash-cs4-professional-for-designers/728-2.html
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 1 30
Quiz 0 0
Homeworks, Performances 1 20
Final Exam 1 50
Total 3 100
Contribution of Term (Year) Learning Activities to Success Grade 50
Contribution of Final Exam to Success Grade 50
Total 100
Measurement and Evaluation Techniques Used in the Course
Information
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 2 28
Practicals/Labs 0 0 0
Self Study and Preparation 6 1 6
Homeworks, Performances 1 8 8
Projects 0 0 0
Field Studies 0 0 0
Midtermexams 1 8 8
Others 0 0 0
Final Exams 1 10 10
Total WorkLoad 60
Total workload/ 30 hr 2
ECTS Credit of the Course 2
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12 PQ13 PQ14 PQ15 PQ16
LO1 3 5 5 0 0 1 0 0 0 5 3 5 0 5 0 0
LO2 3 5 5 0 0 1 0 0 0 5 3 5 0 5 0 0
LO3 3 0 0 1 0 1 0 0 0 3 5 5 0 0 0 0
LO4 3 0 0 3 0 1 0 0 0 3 5 5 0 0 0 0
LO5 3 0 0 3 0 1 0 0 0 3 5 5 0 0 0 0
LO6 3 0 0 3 0 1 0 0 0 3 5 5 0 0 0 0
LO7 3 0 0 3 0 1 0 0 0 3 5 5 0 0 0 0
LO8 3 0 0 3 0 1 0 0 0 3 5 5 0 0 0 0
LO9 3 0 0 3 0 1 0 0 0 3 5 5 0 0 0 0
LO10 3 0 0 5 0 1 0 0 0 3 5 5 0 0 0 0
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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