Türkçe English Rapor to Course Content
COURSE SYLLABUS
3D MODELLING
1 Course Title: 3D MODELLING
2 Course Code: GTRS207
3 Type of Course: Optional
4 Level of Course: Short Cycle
5 Year of Study: 2
6 Semester: 3
7 ECTS Credits Allocated: 3
8 Theoretical (hour/week): 1
9 Practice (hour/week) : 0
10 Laboratory (hour/week) : 2
11 Prerequisites: None
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Öğr.Gör. ÖMER NURİ ÇAM
16 Course Lecturers: Meslek Yüksekokulları Yönetim Kurullarının görevlendirdiği öğretim elemanları.
17 Contactinformation of the Course Coordinator: gultekinerdal@uludag.edu.tr
18 Website:
19 Objective of the Course: hree-dimensional modeling aims to increase the richness of fixed and mobile designs. The modeling of 3D objects that enter our lives more often due to new technological possibilities is the most important parameter in the subjects such as video preparation, game design and animation. With this course, design content produced by the student is enriched and it becomes a habit to the platforms that will be used today and in the future.
20 Contribution of the Course to Professional Development It contributes to meeting the video, game, interactive content and animation needs of the industry.
21 Learning Outcomes:
1 To learn the basic theory of 3D modeling.;
2 Understand the difference between parametric and nonparametric design.;
3 3D Character (Mascot etc.) Design;
4 Stage Designs;
5 Lighting;
6 animating;
7 Use in other content.;
22 Course Content:
Week Theoretical Practical
1 Basic information about modeling. Modelling Installation of required software and presets.
2 Video editing. Video editing application
3 Trimming, timeline audio and managing multiple sources. Video editing application
4 Preparing simple animations. Preparing animation in the video.
5 Doing operations on color and object placement issues. Sound and color arrangements in video editing.
6 What is 3D Modeling? Giving information about where it is used, what job opportunities are. 3D software installation and interface introduction
7 Examining and organizing the examples in various sources. Download and install sample models and review.
8 Introduction to 3D modeling using the Blender application. Why is the blender application preferred? Preparing simple shapes in blender.
9 Introducing the interface and tools of the Blender application. Positions of shapes and other settings.
10 Start modeling by placing pre-prepared pictures on the stage. Taking pictures to model real life objects
11 Continue to modeling incrementally generated over plane. Modeling through image 1
12 Strengthening the model by simply sculpting. Simple sculpting on the modeled object
13 Processes that cause high size in the model and how to overcome them. Methods for dealing with oversized models
14 Processing on models made with general repetition and blender. Review and sample remodeling
23 Textbooks, References and/or Other Materials: Web pages of used programs. (3Ds Max, Blender, Unity)
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 1 40
Quiz 0 0
Homeworks, Performances 0 0
Final Exam 1 60
Total 2 100
Contribution of Term (Year) Learning Activities to Success Grade 40
Contribution of Final Exam to Success Grade 60
Total 100
Measurement and Evaluation Techniques Used in the Course Measurement and evaluation is carried out according to the priciples of Bursa uludag University Associate and Undergraduate Education Regulation.
Information Results are determined with the letter grade determined by the student automation system.
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 1 14
Practicals/Labs 14 2 28
Self Study and Preparation 14 2 28
Homeworks, Performances 0 0 0
Projects 0 0 0
Field Studies 0 0 0
Midtermexams 1 5 5
Others 0 0 0
Final Exams 1 10 10
Total WorkLoad 85
Total workload/ 30 hr 2,83
ECTS Credit of the Course 3
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12
LO1 4 1 1 1 1 5 1 1 5 1 1 3
LO2 5 1 1 1 1 5 1 1 5 1 1 3
LO3 5 1 1 1 1 5 1 1 5 1 1 3
LO4 5 1 1 1 1 5 1 1 5 1 1 3
LO5 5 1 1 1 1 5 1 1 5 1 1 3
LO6 5 1 1 1 1 5 1 1 5 1 1 3
LO7 5 1 1 1 1 5 1 1 5 1 1 3
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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E-Mail : bologna@uludag.edu.tr
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