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Course Title: |
3D MODELLING |
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Course Code: |
GTRS207 |
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Type of Course: |
Optional |
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Level of Course: |
Short Cycle |
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Year of Study: |
2 |
6 |
Semester: |
3 |
7 |
ECTS Credits Allocated: |
3 |
8 |
Theoretical (hour/week): |
1 |
9 |
Practice (hour/week) : |
0 |
10 |
Laboratory (hour/week) : |
2 |
11 |
Prerequisites: |
None |
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Recommended optional programme components: |
None |
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Language: |
Turkish |
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Mode of Delivery: |
Face to face |
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Course Coordinator: |
Öğr.Gör. ÖMER NURİ ÇAM |
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Course Lecturers: |
Meslek Yüksekokulları Yönetim Kurullarının görevlendirdiği öğretim elemanları. |
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Contactinformation of the Course Coordinator: |
gultekinerdal@uludag.edu.tr |
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Website: |
|
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Objective of the Course: |
hree-dimensional modeling aims to increase the richness of fixed and mobile designs. The modeling of 3D objects that enter our lives more often due to new technological possibilities is the most important parameter in the subjects such as video preparation, game design and animation. With this course, design content produced by the student is enriched and it becomes a habit to the platforms that will be used today and in the future. |
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Contribution of the Course to Professional Development |
It contributes to meeting the video, game, interactive content and animation needs of the industry. |
Week |
Theoretical |
Practical |
1 |
Basic information about modeling. Modelling |
Installation of required software and presets. |
2 |
Video editing. |
Video editing application |
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Trimming, timeline audio and managing multiple sources. |
Video editing application |
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Preparing simple animations. |
Preparing animation in the video. |
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Doing operations on color and object placement issues. |
Sound and color arrangements in video editing. |
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What is 3D Modeling? Giving information about where it is used, what job opportunities are. |
3D software installation and interface introduction |
7 |
Examining and organizing the examples in various sources. |
Download and install sample models and review. |
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Introduction to 3D modeling using the Blender application. Why is the blender application preferred? |
Preparing simple shapes in blender. |
9 |
Introducing the interface and tools of the Blender application. |
Positions of shapes and other settings. |
10 |
Start modeling by placing pre-prepared pictures on the stage. |
Taking pictures to model real life objects |
11 |
Continue to modeling incrementally generated over plane. |
Modeling through image 1 |
12 |
Strengthening the model by simply sculpting. |
Simple sculpting on the modeled object |
13 |
Processes that cause high size in the model and how to overcome them. |
Methods for dealing with oversized models |
14 |
Processing on models made with general repetition and blender. |
Review and sample remodeling |