Türkçe English Rapor to Course Content
COURSE SYLLABUS
GAME PROGRAMMING
1 Course Title: GAME PROGRAMMING
2 Course Code: IYZ2214
3 Type of Course: Compulsory
4 Level of Course: First Cycle
5 Year of Study: 2
6 Semester: 4
7 ECTS Credits Allocated: 5
8 Theoretical (hour/week): 3
9 Practice (hour/week) : 0
10 Laboratory (hour/week) : 0
11 Prerequisites: None
12 Recommended optional programme components: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Doç. Dr. MELİH ENGİN
16 Course Lecturers: Doç. Dr. Melih Engin
17 Contactinformation of the Course Coordinator: Doç. Dr. Melih Engin
18 Website:
19 Objective of the Course: The student acquires general introductory knowledge about topics related to game development and develops sample projects.
20 Contribution of the Course to Professional Development Techniques used in game development, game engines, game design, gameplay tests.
21 Learning Outcomes:
1 Students understand how game engines work;
2 Students learn basic game design topics.;
3 Can develop prototypes of game ideas.;
4 Students know basic game AI algorithms.;
5 Students know the stages of development of 3D game models.;
22 Course Content:
Week Theoretical Practical
1 tanıtım
2 Game Design Fundamentals
3 Game Development Documents and Examples
4 Game Engine Fundamentals
5 Version Control, Game Example I
6 Character and Level Design
7 Game Test
8 Exeam 1
9 Game Testing
10 AI Development
11 Path Finding
12 Searh Tree
13 Project Proposal
14 Final
23 Textbooks, References and/or Other Materials: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 1 40
Quiz 0 0
Homeworks, Performances 0 0
Final Exam 1 60
Total 2 100
Contribution of Term (Year) Learning Activities to Success Grade 40
Contribution of Final Exam to Success Grade 60
Total 100
Measurement and Evaluation Techniques Used in the Course Clasiccal
Information
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 3 42
Practicals/Labs 0 0 0
Self Study and Preparation 0 0 0
Homeworks, Performances 0 0 0
Projects 0 0 0
Field Studies 0 0 0
Midtermexams 1 50 50
Others 0 0 0
Final Exams 1 60 60
Total WorkLoad 152
Total workload/ 30 hr 5,07
ECTS Credit of the Course 5
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11
LO1 4 5 3 5 2 5 3 4 0 0 0
LO2 4 3 0 3 4 5 0 0 0 0 0
LO3 5 4 5 5 5 3 0 0 0 0 0
LO4 2 5 5 5 0 0 0 0 0 0 0
LO5 5 0 0 0 0 0 0 0 0 0 0
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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