1 | Course Title: | GAME PROGRAMMING |
2 | Course Code: | IYZ2214 |
3 | Type of Course: | Compulsory |
4 | Level of Course: | First Cycle |
5 | Year of Study: | 2 |
6 | Semester: | 4 |
7 | ECTS Credits Allocated: | 5 |
8 | Theoretical (hour/week): | 3 |
9 | Practice (hour/week) : | 0 |
10 | Laboratory (hour/week) : | 0 |
11 | Prerequisites: | None |
12 | Recommended optional programme components: | Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
13 | Language: | Turkish |
14 | Mode of Delivery: | Face to face |
15 | Course Coordinator: | Doç. Dr. MELİH ENGİN |
16 | Course Lecturers: | Doç. Dr. Melih Engin |
17 | Contactinformation of the Course Coordinator: | Doç. Dr. Melih Engin |
18 | Website: | |
19 | Objective of the Course: | The student acquires general introductory knowledge about topics related to game development and develops sample projects. |
20 | Contribution of the Course to Professional Development | Techniques used in game development, game engines, game design, gameplay tests. |
21 | Learning Outcomes: |
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22 | Course Content: |
Week | Theoretical | Practical |
1 | tanıtım | |
2 | Game Design Fundamentals | |
3 | Game Development Documents and Examples | |
4 | Game Engine Fundamentals | |
5 | Version Control, Game Example I | |
6 | Character and Level Design | |
7 | Game Test | |
8 | Exeam 1 | |
9 | Game Testing | |
10 | AI Development | |
11 | Path Finding | |
12 | Searh Tree | |
13 | Project Proposal | |
14 | Final |
23 | Textbooks, References and/or Other Materials: |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
24 | Assesment |
TERM LEARNING ACTIVITIES | NUMBER | PERCENT |
Midterm Exam | 1 | 40 |
Quiz | 0 | 0 |
Homeworks, Performances | 0 | 0 |
Final Exam | 1 | 60 |
Total | 2 | 100 |
Contribution of Term (Year) Learning Activities to Success Grade | 40 | |
Contribution of Final Exam to Success Grade | 60 | |
Total | 100 | |
Measurement and Evaluation Techniques Used in the Course | Clasiccal | |
Information |
25 | ECTS / WORK LOAD TABLE |
Activites | NUMBER | TIME [Hour] | Total WorkLoad [Hour] |
Theoretical | 14 | 3 | 42 |
Practicals/Labs | 0 | 0 | 0 |
Self Study and Preparation | 0 | 0 | 0 |
Homeworks, Performances | 0 | 0 | 0 |
Projects | 0 | 0 | 0 |
Field Studies | 0 | 0 | 0 |
Midtermexams | 1 | 50 | 50 |
Others | 0 | 0 | 0 |
Final Exams | 1 | 60 | 60 |
Total WorkLoad | 152 | ||
Total workload/ 30 hr | 5,07 | ||
ECTS Credit of the Course | 5 |
26 | CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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LO: Learning Objectives | PQ: Program Qualifications |
Contribution Level: | 1 Very Low | 2 Low | 3 Medium | 4 High | 5 Very High |