Türkçe English Rapor to Course Content
COURSE SYLLABUS
COMPUTER GRAPHICS
1 Course Title: COMPUTER GRAPHICS
2 Course Code: BMB3013
3 Type of Course: Optional
4 Level of Course: First Cycle
5 Year of Study: 3
6 Semester: 5
7 ECTS Credits Allocated: 5
8 Theoretical (hour/week): 3
9 Practice (hour/week) : 0
10 Laboratory (hour/week) : 0
11 Prerequisites:
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Dr. Ögr. Üyesi CEYDA NUR ÖZTÜRK
16 Course Lecturers:
17 Contactinformation of the Course Coordinator:
18 Website:
19 Objective of the Course: To gain ability to apply theoretical and practical information about computer graphics for modeling and solving engineering problems; To gain ability to determine, define, formalize and solve complex engineering problems which encountering in computer graphics with selecting proper analysis and modeling method;
20 Contribution of the Course to Professional Development
21 Learning Outcomes:
1 To gain ability to apply theoretical and practical information about computer graphics for modeling and solving engineering problems; ;
2 To gain ability to determine, define, formulize and solve complex engineering problems which encountering in computer graphics with selecting proper analysis and modeling method; ;
22 Course Content:
Week Theoretical Practical
1 Introduction
2 Graphics Hardware
3 Graphics Software
4 Basic Mathematics for Computer Graphics
5 2D Translation
6 3D Translation
7 Projections
8 Rendering
9 Rendering
10 Illuminations and shading
11 Illuminations and shading
12 Clipping
13 Colors
14 Virtual Reality and Computers Graphics
23 Textbooks, References and/or Other Materials: Required - Textbook: Interactive Computer Graphics: A Top-Down Approach with WebGL, Edward Angel, Dave Shreiner, 2015, 7/E, Pearson Education, Inc.
Recommended - Textbook: Interactive Computer Graphics, A top-down approach with OpenGL, Edward Angel, Dave Shreiner, 2012, 6/E, Pearson Education, Inc.
Recommended - Textbook: Computer Graphics with OpenGL, Donald D. Hearn, M. Pauline Baker, Warren Carithers, 4/E, Pearson Education, Inc.
Recommended - Textbook: Procedural Elements for Computer Graphics, David F. Rogers, 1998, 2/E, McGraw-Hill
Recommended - Textbook: Computer Graphics Principles and Practice, J. F. Hughes, A. van Dam, M. McGuire, D. F. Sklar, J. D. Foley, S. K. Feiner, K. Akeley, 2014, 3/E, Addison-Wesley Professional (Pearson Education, Inc.)
Recommended - Textbook: Mathematical Elements for Computer Graphics, D.F. Rogers and J.A. Adams , 1990, 2/E, Mc-Graw Hill
Required - Software: OpenGL Graphics Library - The Industry's Foundation for High Performance Graphics, Khronous Group , 2014, OpenGL 4.5, Khronous Group
Recommended - Software: Microsoft Visual Studio .NET (C++ or Java) , Microsoft Co., 2008, Microsoft Co. [download]
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 1 40
Quiz 0 0
Homeworks, Performances 0 0
Final Exam 1 60
Total 2 100
Contribution of Term (Year) Learning Activities to Success Grade 40
Contribution of Final Exam to Success Grade 60
Total 100
Measurement and Evaluation Techniques Used in the Course
Information
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 3 42
Practicals/Labs 0 0 0
Self Study and Preparation 14 2 28
Homeworks, Performances 0 3 30
Projects 0 0 0
Field Studies 0 0 0
Midtermexams 1 25 25
Others 0 0 0
Final Exams 1 25 25
Total WorkLoad 150
Total workload/ 30 hr 5
ECTS Credit of the Course 5
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12
LO1 5 0 0 0 0 0 0 0 0 0 0 0
LO2 0 5 0 0 0 0 0 0 0 0 0 0
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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