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COURSE SYLLABUS
MULTIMEDIA DESIGN AND DEVELOPMENT
1 Course Title: MULTIMEDIA DESIGN AND DEVELOPMENT
2 Course Code: BIL3008
3 Type of Course: Optional
4 Level of Course: First Cycle
5 Year of Study: 3
6 Semester: 6
7 ECTS Credits Allocated: 6
8 Theoretical (hour/week): 2
9 Practice (hour/week) : 2
10 Laboratory (hour/week) : 0
11 Prerequisites: ---
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Doç. Dr. ERHAN ŞENGEL
16 Course Lecturers: Yrd. Doç. Dr. Erhan Şengel
17 Contactinformation of the Course Coordinator: Yrd. Doç. Dr. Semiral Öncü
18 Website:
19 Objective of the Course: It is the purpose of this course to help students learn the fundamental concepts and principles for designing, developing and evaluating software for educational contexts. Students gain skills to develop and evaluate educational multimedia. They reinforce their understanding by working on multimedia hands-on through up-to-date educational design software.
20 Contribution of the Course to Professional Development
21 Learning Outcomes:
1 Explains the concept of computer-based instruction.;
2 Recognizes the authoring software common to the PC environment.;
3 Uses at least one type of authoring software to prepare educational software.;
4 Defines the process of course software preparation and plans the process according to the authoring software. ;
5 Knows the purpose, the importance and the function of scenarios in software design and is able to prepare scenario.;
6 Knows and is able to perform user interaction, feedback, navigation, graphical design and arrangement in multimedia design.;
7 Is able to add images, videos, animation, and so forth based on instructional design principles.;
8 Knows the test design principles in computer-based instruction and is able to design tests.;
9 Defines the procedures and the techniques for preparing and evaluating multimedia applications.;
10 Is able to evaluate multimedia applications.;
22 Course Content:
Week Theoretical Practical
1 The history and evolution of computer-based instruction (CBI) Creation of the groups.
2 Types of CBI I – Tutorials. Types of CBI II – Hypermedia. Finalizing the group distributions. Discussion of the readings given the last week. Research: Book chapter or article. Library research.
3 Types of CBI III Practice-Application Software Types of CBI IV – Simulations. Getting to know the Adobe Captivate program. Getting to know the Adobe Captivate interface. Group discussion on practice and application software. Topic selection for the homework. Studying the Adobe Captivate interface.
4 Types of CBI V – Educational Games. Types of CBI VI – Open-ended Learning Environments. Software training (recording modes). Full motion recording (FMR). Image slideshows. Group discussion on educational games and open-ended learning environments. Hands on practice of creating a new project in Adobe Captivate. Creating the calendar for homework.
5 Slides Text captions. Images and drawing objects. Hands on practice of slides, text captions, images and drawing objects.
6 Types of CBI VII – Measurement and Assessment. Types of CBI VIII – Web-based Instruction. Group discussion on measurement and assessment and web-based instruction.
7 Pointers and highlight boxes. Rollovers and zoom areas. Working with audio. Group study on flowcharts.
8 Working with media. Organizing projects and interactive objects. Scenario Design. Group study on scenario design.
9 Variables, actions and widgets. Hands on practice on variables, actions and widgets.
10 Templates. Questions and question pools. Application of templates to captivate files. Hands on practice on questions and question pools.
11 Publishing and exporting. Reviewing a project. Aggregator. Hands on practice on publishing options.
12 Aggregator. Learning management systems (LMS). SCORM. Group discussion on SCORM readings.
13 SCORM (continued). Evaluating computer based instructional materials – the concept of quality software. Hands on practice on publishing adhering to SCORM.
14 The purpose and the methods in software evaluation. Practicing evaluation on DynEd, Vitamin and/or software that were produced by past students.
23 Textbooks, References and/or Other Materials: Alessi, M. & Trollip, S. (2001). Multimedia for learning: Methods and development (3rd. ed). Boston: Allyn & Bacon.
İpek, İ. (2001). Bilgisayarla öğretim, tasarım, geliştirme ve yöntemler. Ankara: Tıp Teknik.
Şimşek, N. (1998). Bilgisayar yazılımlarının değerlendirilmesi. Ankara: Siyasal Kitabevi.
Silverman, F. H. (1998). Authoring books and materials for students. Academics and Professionals.
Diğer Kaynaklar
Odabaşı, F. (1998). Bilgisayar destekli eğitim (Ünite 8). Hoşcan, Ş. ve diğerleri (editörler) İlköğretim öğretmenliği lisans tamamlama programı: Bilgisayar içinde. Anadolu Üniversitesi Yayınları: Eskişehir
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 1 25
Quiz 0 0
Homeworks, Performances 1 25
Final Exam 1 50
Total 3 100
Contribution of Term (Year) Learning Activities to Success Grade 50
Contribution of Final Exam to Success Grade 50
Total 100
Measurement and Evaluation Techniques Used in the Course
Information
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 2 28
Practicals/Labs 14 2 28
Self Study and Preparation 13 3 39
Homeworks, Performances 1 15 15
Projects 0 0 0
Field Studies 0 0 0
Midtermexams 1 10 10
Others 0 0 0
Final Exams 1 60 60
Total WorkLoad 180
Total workload/ 30 hr 6
ECTS Credit of the Course 6
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12 PQ13 PQ14 PQ15 PQ16
LO1 5 0 0 0 0 0 0 3 1 5 5 5 5 0 0 0
LO2 5 0 5 5 0 3 1 0 0 5 5 5 3 0 0 0
LO3 5 0 5 5 0 2 1 0 0 5 5 5 3 0 0 0
LO4 5 5 3 0 0 0 0 0 0 5 5 5 4 3 0 0
LO5 3 0 0 0 0 0 0 0 0 5 5 5 4 0 0 0
LO6 5 5 5 0 0 0 0 0 0 5 5 5 5 5 0 0
LO7 5 5 5 0 0 0 0 0 0 5 5 5 5 5 0 0
LO8 5 0 0 0 0 0 0 0 0 5 5 5 2 0 0 0
LO9 5 3 0 0 0 0 0 0 1 5 5 5 2 0 0 0
LO10 5 3 0 0 0 0 0 0 0 5 5 5 1 0 0 0
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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