Türkçe English Rapor to Course Content
COURSE SYLLABUS
EDUCATIONAL GAME AND GAMIFICATION
1 Course Title: EDUCATIONAL GAME AND GAMIFICATION
2 Course Code: BIL0004
3 Type of Course: Optional
4 Level of Course: First Cycle
5 Year of Study: 2
6 Semester: 3
7 ECTS Credits Allocated: 4
8 Theoretical (hour/week): 2
9 Practice (hour/week) : 0
10 Laboratory (hour/week) : 0
11 Prerequisites: None
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Doç. Dr. SALİH BİRİŞÇİ
16 Course Lecturers:
17 Contactinformation of the Course Coordinator: Dr. Öğr. Üyesi Salih BİRİŞÇİ
salihbirisci@uludag.edu.tr
18 Website:
19 Objective of the Course: It is the ability of students to gain a perspective on the use of games for educational purposes and to design games for educational purposes. To know the basic concepts and history of games and gamification; performing gamification applications for educational environments.
20 Contribution of the Course to Professional Development To be able to discuss the effect of gamification on the teaching process and to be able to design gamification for both in-class and online learning environments.
21 Learning Outcomes:
1 Knows the concepts of game and gamification.;
2 Explain the psychological and behavioral theories of to the game.;
3 Explain the types of games, players, awards and entertainment.;
4 Explain the main differences between game-based learning and gamification.;
5 Explain gamification models.;
6 Creates a gamification design.;
22 Course Content:
Week Theoretical Practical
1 Introduction and planning.
2 Basic concepts, historical development and approaches of the game
3 Use of educational games in education; Effects of games on educational outcomes
4 Teacher and student roles in educational games
5 Digital game technology, types, use in education
6 Gamification and gamification models (Werbach-Octalysis)
7 Behavior cycles and models; individual and group games
8 Types of players, rewards and entertainment
9 Game elements; Game mechanics, Gamification measures - Sample game applications
10 Game elements; Game mechanics, Gamification measures - Sample game applications
11 Design process in gamification: Schank's "Goal-Based Scenario" theory: theory and practice
12 Gamification elements and pedagogical roles
13 Gamification strategies
14 Students' gamification design
23 Textbooks, References and/or Other Materials: • Eğitsel Dijital Oyunlar, Editör: Mehmet Akif Ocak, Pegem Akademi
• Yılmaz Altuğ Ercan, Oyunlaştırma, Abaküs Yayınları
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 1 40
Quiz 0 0
Homeworks, Performances 1 20
Final Exam 1 40
Total 3 100
Contribution of Term (Year) Learning Activities to Success Grade 60
Contribution of Final Exam to Success Grade 40
Total 100
Measurement and Evaluation Techniques Used in the Course Within the scope of measurement and evaluation activities of the course, mid-term and end-of-year exams and term project are considered.
Information
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 2 28
Practicals/Labs 0 0 0
Self Study and Preparation 14 1 14
Homeworks, Performances 1 14 14
Projects 1 28 28
Field Studies 0 0 0
Midtermexams 1 16 16
Others 1 2 2
Final Exams 1 12 12
Total WorkLoad 114
Total workload/ 30 hr 3,8
ECTS Credit of the Course 4
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12 PQ13 PQ14 PQ15 PQ16
LO1 3 3 4 4 3 4 4 4 4 4 4 3 3 4 4 4
LO2 3 3 4 4 4 4 4 4 4 4 4 4 3 4 4 4
LO3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
LO4 4 3 4 4 4 4 4 4 3 4 4 4 4 3 4 4
LO5 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
LO6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
Bologna Communication
E-Mail : bologna@uludag.edu.tr
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