Dr. Öğr. Üyesi Salih BİRİŞÇİ salihbirisci@uludag.edu.tr
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Website:
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Objective of the Course:
It is the ability of students to gain a perspective on the use of games for educational purposes and to design games for educational purposes. To know the basic concepts and history of games and gamification; performing gamification applications for educational environments.
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Contribution of the Course to Professional Development
To be able to discuss the effect of gamification on the teaching process and to be able to design gamification for both in-class and online learning environments.
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Learning Outcomes:
1
Knows the concepts of game and gamification.;
2
Explain the psychological and behavioral theories of to the game.;
3
Explain the types of games, players, awards and entertainment.;
4
Explain the main differences between game-based learning and gamification.;
5
Explain gamification models.;
6
Creates a gamification design.;
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Course Content:
Week
Theoretical
Practical
1
Introduction and planning.
2
Basic concepts, historical development and approaches of the game
3
Use of educational games in education; Effects of games on educational outcomes
4
Teacher and student roles in educational games
5
Digital game technology, types, use in education
6
Gamification and gamification models (Werbach-Octalysis)
7
Behavior cycles and models; individual and group games
8
Types of players, rewards and entertainment
9
Game elements; Game mechanics, Gamification measures - Sample game applications
10
Game elements; Game mechanics, Gamification measures - Sample game applications
11
Design process in gamification: Schank's "Goal-Based Scenario" theory: theory and practice
12
Gamification elements and pedagogical roles
13
Gamification strategies
14
Students' gamification design
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Textbooks, References and/or Other Materials:
• Eğitsel Dijital Oyunlar, Editör: Mehmet Akif Ocak, Pegem Akademi • Yılmaz Altuğ Ercan, Oyunlaştırma, Abaküs Yayınları
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Assesment
TERM LEARNING ACTIVITIES
NUMBER
PERCENT
Midterm Exam
1
40
Quiz
0
0
Homeworks, Performances
1
20
Final Exam
1
40
Total
3
100
Contribution of Term (Year) Learning Activities to Success Grade
60
Contribution of Final Exam to Success Grade
40
Total
100
Measurement and Evaluation Techniques Used in the Course
Within the scope of measurement and evaluation activities of the course, mid-term and end-of-year exams and term project are considered.
Information
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ECTS / WORK LOAD TABLE
Activites
NUMBER
TIME [Hour]
Total WorkLoad [Hour]
Theoretical
14
2
28
Practicals/Labs
0
0
0
Self Study and Preparation
14
1
14
Homeworks, Performances
1
14
14
Projects
1
28
28
Field Studies
0
0
0
Midtermexams
1
16
16
Others
1
2
2
Final Exams
1
12
12
Total WorkLoad
114
Total workload/ 30 hr
3,8
ECTS Credit of the Course
4
26
CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS