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COURSE SYLLABUS
DIGITAL TECHNOLOGIES FOR DISTANCE LANGUAGE LEARNING AND TEACHING
1 Course Title: DIGITAL TECHNOLOGIES FOR DISTANCE LANGUAGE LEARNING AND TEACHING
2 Course Code: ING6113
3 Type of Course: Optional
4 Level of Course: Third Cycle
5 Year of Study: 1
6 Semester: 1
7 ECTS Credits Allocated: 3
8 Theoretical (hour/week): 2
9 Practice (hour/week) : 0
10 Laboratory (hour/week) : 0
11 Prerequisites:
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Prof. Dr. LEVENT UZUN
16 Course Lecturers:
17 Contactinformation of the Course Coordinator:
18 Website:
19 Objective of the Course: The aim of the course is to help foreign language teachers gain and develop knowledge and skills in the following subjects: 1. Technology Integration in Course Design and Assessment: This module will help students develop their knowledge and gain key skills in the context of integrating technology while preparing lessons. This module consists of two parts. The first stage is to grasp the role of technology in designing effective language learning lessons by understanding different course design approaches. The second stage aims to design online courses for distance (partial or total) education and observe the effects of these on learning processes. Students will develop practical approaches using different digital tools and programs and will examine general educational processes and their own practices by increasing their critical evaluation skills. 2. Game-Based Learning: Digital games have been in the interest of both researchers and teachers since the first educational-entertainment products were developed. In the last decade, not only the game market has developed, but also the theoretical infrastructure for educational use of video games has expanded. Thus, experiments and related studies have produced good practice examples and principles to be followed have been put forward. This module will introduce students to game-based learning and raise awareness of the adaptability and limits in foreign language education. Special focus will be on the following issues: - Educational potential of digital games - Inclusion of digital games in the language learning framework - The roles of the teacher, the student and the game Social content of video games and language learning
20 Contribution of the Course to Professional Development Students will have increased their knowledge and skills in the following areas: - Learning Technologies in the Digital Age - Internet Technologies in Second Language Teaching and Learning - Technology and Foreign Language Learning - Designing Online Learning Environments - Student Participation in Online Learning Environments - Digital Foreign Language Material Development Tools
21 Learning Outcomes:
1 To be informed about and actually be able to use Learning Technologies in the Digital Age;
2 Being able to learn about and actually apply Internet Technologies in Second Language Teaching and Learning;
3 To have theoretical and practical competence in Technology and Foreign Language Learning;
4 Being efficient and effective in Designing Online Learning Environments;
5 Being competent and effective in Student Engagement in Online Learning Environments;
6 To have knowledge about and actually use Digital Foreign Language Material Development Tools;
22 Course Content:
Week Theoretical Practical
1
2
3
4
5
6
7
8
9
10
11
12
13
14
23 Textbooks, References and/or Other Materials:
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 0 0
Quiz 0 0
Homeworks, Performances 8 100
Final Exam 0 0
Total 8 100
Contribution of Term (Year) Learning Activities to Success Grade 100
Contribution of Final Exam to Success Grade 0
Total 100
Measurement and Evaluation Techniques Used in the Course Formative evaluation/assessment
Information Evaluation is made by doing, applying, project and homework-based assessment.
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 2 28
Practicals/Labs 0 0 0
Self Study and Preparation 14 2 28
Homeworks, Performances 8 1 8
Projects 1 20 20
Field Studies 0 0 0
Midtermexams 0 0 0
Others 8 1 8
Final Exams 0 0 0
Total WorkLoad 92
Total workload/ 30 hr 3,07
ECTS Credit of the Course 3
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12
LO1 3 3 3 3 3 3 3 3 3 3 3 3
LO2 3 3 3 3 3 3 3 3 3 3 3 3
LO3 3 3 3 3 3 3 3 3 3 3 3 3
LO4 3 3 3 3 3 3 3 3 3 3 3 3
LO5 3 3 3 3 3 3 3 3 3 3 3 3
LO6 3 3 3 3 3 3 3 3 3 3 3 3
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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