Türkçe English Rapor to Course Content
COURSE SYLLABUS
ELECTRONIC MEDIA AND ART
1 Course Title: ELECTRONIC MEDIA AND ART
2 Course Code: RSM6108
3 Type of Course: Optional
4 Level of Course: Third Cycle
5 Year of Study: 1
6 Semester: 2
7 ECTS Credits Allocated: 4
8 Theoretical (hour/week): 1
9 Practice (hour/week) : 2
10 Laboratory (hour/week) : 0
11 Prerequisites: None
12 Recommended optional programme components: None
13 Language: Turkish
14 Mode of Delivery: Face to face
15 Course Coordinator: Doç. Dr. Nuri YAVUZ
16 Course Lecturers: Doç. Meryem UZUNOĞLU
Doç. Tolga ŞENOL
17 Contactinformation of the Course Coordinator: Doç. Nuri YAVUZ
nuriyavuz@uludag.edu.tr
Uludağ Üniversitesi, Güzel Sanatlar Fakültesi, Resim Bölümü, Görükle Kampüsü / BURSA
18 Website:
19 Objective of the Course: In this course, it is aimed to examine digital media used as an artistic expression tool with the invention of the computer and the development of digital technologies, in terms of technical processes, form and content, on examples from contemporary Turkish and World art.
20 Contribution of the Course to Professional Development It supports the students to understand the relationship of electronic art with technology and use this knowledge and experience in contemporary art production.
21 Learning Outcomes:
1 To learn about the invention of the computer and the development process of digital technologies.;
2 To have knowledge about the development of digital art in the historical process.;
3 To distinguish the application areas of digital art.;
4 To gain the ability to perform formal analysis of digital art applications in the context of surface aesthetics, volume aesthetics and moving images.;
22 Course Content:
Week Theoretical Practical
1 Information About Course Content Analysis of sample works
2 History and Development Process of Digital Technologies Analysis of sample works
3 Using Digital Technologies as A Tool of Artistic Expression Analysis of sample works
4 Scope and Types of Digital Art Analysis of sample works
5 Digital Sculpture Analysis of sample works
6 Digital Installation Analysis of sample works
7 Digital Performance, Music and Sound Art Analysis of sample works
8 Surface Aesthetics in Digital Art: Digital Painting Analysis of sample works
9 Surface Aesthetics in Digital Art: Digital Animation Analysis of sample works
10 Surface Aesthetics in Digital Art: Digital Video Analysis of sample works
11 Surface Aesthetics in Digital Art: Software, Database and Game Art Preparing project
12 Surface Aesthetics in Digital Art: The Art of Net Preparing project
13 Digital Image Creation Techniques Preparing project
14 General evaluation Project presentation
23 Textbooks, References and/or Other Materials: 1. Yeni Medya Sanatı ve Yeni Müze, Derya Yücel, İstanbul Kültür Üniversitesi Yayınları
2. Dijital Çağın Sanatı, Bruce Wands
3. Çağdaş Sanatı AnlamaK, Graham Whitman, Grant Pooke
4. Pasajlar, Walter Benjamin
5. Simülakrlar ve Simülasyon, Jean Baudrillard
6. Görme Biçimleri, John Berger
7. Modernizmden Postmodernizme SanaT, Mehmet Yılmaz
8. Fotoğraf Resimdir, Mehmet Yılmaz
24 Assesment
TERM LEARNING ACTIVITIES NUMBER PERCENT
Midterm Exam 0 0
Quiz 0 0
Homeworks, Performances 0 0
Final Exam 1 100
Total 1 100
Contribution of Term (Year) Learning Activities to Success Grade 0
Contribution of Final Exam to Success Grade 100
Total 100
Measurement and Evaluation Techniques Used in the Course Absolute or relative evaluation is made according to the number of students taking the course.
Information
25 ECTS / WORK LOAD TABLE
Activites NUMBER TIME [Hour] Total WorkLoad [Hour]
Theoretical 14 1 14
Practicals/Labs 14 2 28
Self Study and Preparation 1 15 15
Homeworks, Performances 0 15 30
Projects 1 19 19
Field Studies 0 0 0
Midtermexams 0 0 0
Others 0 0 0
Final Exams 1 14 14
Total WorkLoad 120
Total workload/ 30 hr 4
ECTS Credit of the Course 4
26 CONTRIBUTION OF LEARNING OUTCOMES TO PROGRAMME QUALIFICATIONS
PQ1 PQ2 PQ3 PQ4 PQ5 PQ6 PQ7 PQ8 PQ9 PQ10 PQ11 PQ12
LO1 2 3 4 5 2 3 3 3 4 4 3 4
LO2 3 3 4 4 5 5 4 4 5 3 4 3
LO3 3 3 5 2 4 4 3 3 4 3 3 4
LO4 2 2 5 5 2 4 5 4 3 4 4 4
LO: Learning Objectives PQ: Program Qualifications
Contribution Level: 1 Very Low 2 Low 3 Medium 4 High 5 Very High
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